Programming in Japanese for literacy education

Ken Okada, Manabu Sugiura, Yoshiaki Matsuzawa, Megumi Araki, Hajime Ohiwa

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

We have developed a programming language Kotodama (means "what you speak becomes reality") in which a source program can be read as authentic Japanese language and be executed as a programming language at the same time. We put Kotodama into a teaching environment Squeak developed by Alan Kay and have developed several programming courses on it. We have found that explanation of a programming language becomes unnecessary and that we can concentrate on algorithm development by examining a program text that can be read as Japanese. We believe that this programming course can work as natural language writing course as well for precise description.

本文言語English
ホスト出版物のタイトルHistory of Computing and Education 3 (Hce3)
ホスト出版物のサブタイトルIFIP 20th World Computer Congress, Proceedings of the Third IFIP Conference on the History of Computing and Education WG 9.7/TC9, History of Computing
編集者John Impagliazzo
ページ171-176
ページ数6
DOI
出版ステータスPublished - 2008

出版物シリーズ

名前IFIP International Federation for Information Processing
269
ISSN(印刷版)1571-5736

ASJC Scopus subject areas

  • 情報システムおよび情報管理

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