TY - GEN
T1 - Progressive coding of textured 3D models
AU - Nagatomo, Kyoko
AU - Yoshikai, Daisuke
AU - Okuda, Masahiro
AU - Ikehara, Masaaki
AU - Takahashi, Shin Ichi
N1 - Publisher Copyright:
© 2002 IEEE.
PY - 2002
Y1 - 2002
N2 - Due to the rapid development of computer and information technology, 3D modeling and rendering capabilities are becoming increasingly important in many applications, including industrial design, architecture, CAD/CAM, video games, and medical imaging. Since 3D mesh models often have the huge amount of the data, it is time-consuming to retrieve from a storage device or to download from the network. Most 3D viewing applications need to obtain the entire file of a 3D model in order to display the model, even when the user is interested only in a low-resolution version of the model. Therefore, progressive coding that enables multiresolution transmission of 3D models is desired. We propose the progressive coding scheme of 3D meshes with texture, in which we convert irregular meshes to semiregular using texture coordinates, map them on planes, and apply 2D image coding algorithm to mesh compression. As our method uses the wavelet transform, the encoded bitstream has a progressive nature. We gain high compression rate with the same visual quality as original models.
AB - Due to the rapid development of computer and information technology, 3D modeling and rendering capabilities are becoming increasingly important in many applications, including industrial design, architecture, CAD/CAM, video games, and medical imaging. Since 3D mesh models often have the huge amount of the data, it is time-consuming to retrieve from a storage device or to download from the network. Most 3D viewing applications need to obtain the entire file of a 3D model in order to display the model, even when the user is interested only in a low-resolution version of the model. Therefore, progressive coding that enables multiresolution transmission of 3D models is desired. We propose the progressive coding scheme of 3D meshes with texture, in which we convert irregular meshes to semiregular using texture coordinates, map them on planes, and apply 2D image coding algorithm to mesh compression. As our method uses the wavelet transform, the encoded bitstream has a progressive nature. We gain high compression rate with the same visual quality as original models.
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U2 - 10.1109/ICME.2002.1035792
DO - 10.1109/ICME.2002.1035792
M3 - Conference contribution
AN - SCOPUS:4043057226
T3 - Proceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002
SP - 357
EP - 360
BT - Proceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002
Y2 - 26 August 2002 through 29 August 2002
ER -