Progressive coding of textured 3D models

Kyoko Nagatomo, Daisuke Yoshikai, Masahiro Okuda, Masaaki Ikehara, Shin Ichi Takahashi

研究成果: Conference contribution

4 被引用数 (Scopus)

抄録

Due to the rapid development of computer and information technology, 3D modeling and rendering capabilities are becoming increasingly important in many applications, including industrial design, architecture, CAD/CAM, video games, and medical imaging. Since 3D mesh models often have the huge amount of the data, it is time-consuming to retrieve from a storage device or to download from the network. Most 3D viewing applications need to obtain the entire file of a 3D model in order to display the model, even when the user is interested only in a low-resolution version of the model. Therefore, progressive coding that enables multiresolution transmission of 3D models is desired. We propose the progressive coding scheme of 3D meshes with texture, in which we convert irregular meshes to semiregular using texture coordinates, map them on planes, and apply 2D image coding algorithm to mesh compression. As our method uses the wavelet transform, the encoded bitstream has a progressive nature. We gain high compression rate with the same visual quality as original models.

本文言語English
ホスト出版物のタイトルProceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002
出版社Institute of Electrical and Electronics Engineers Inc.
ページ357-360
ページ数4
ISBN(電子版)0780373049
DOI
出版ステータスPublished - 2002
イベント2002 IEEE International Conference on Multimedia and Expo, ICME 2002 - Lausanne, Switzerland
継続期間: 2002 8月 262002 8月 29

出版物シリーズ

名前Proceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002
1

Other

Other2002 IEEE International Conference on Multimedia and Expo, ICME 2002
国/地域Switzerland
CityLausanne
Period02/8/2602/8/29

ASJC Scopus subject areas

  • 考古学
  • 電子工学および電気工学

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