Prototyping for digital sports integrating game, simulation and visualization

研究成果: Conference contribution

抄録

Recent advances in sensor technology has made technology support for sports and physical exercise commonplace. Sports played along with mobile devices or robots are actively studied; however, most of these systems utilize only one device or robot. Iterative prototyping with several devices requires incurs additional costs for gathering test players or conducting field tests. We have proposed hybrid prototyping using both virtual and miniature spaces for prototyping spatial interactive systems to cope with problems similar to those. This paper discusses a prototyping trial for a soccer training system using physical and virtual mobile cone robots. We propose a new form of hybrid prototyping that unifies game, simulation, and visualization.

本文言語English
ホスト出版物のタイトルHuman-Computer Interaction
ホスト出版物のサブタイトルApplications and Services - 16th International Conference, HCI International 2014, Proceedings
出版社Springer Verlag
ページ634-642
ページ数9
PART 3
ISBN(印刷版)9783319072265
DOI
出版ステータスPublished - 2014 1月 1
イベント16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014 - Heraklion, Crete, Greece
継続期間: 2014 6月 222014 6月 27

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
番号PART 3
8512 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Other

Other16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014
国/地域Greece
CityHeraklion, Crete
Period14/6/2214/6/27

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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