@inproceedings{1fc3971f0f674a1b92e633509285fa1a,
title = "Prototyping for digital sports integrating game, simulation and visualization",
abstract = "Recent advances in sensor technology has made technology support for sports and physical exercise commonplace. Sports played along with mobile devices or robots are actively studied; however, most of these systems utilize only one device or robot. Iterative prototyping with several devices requires incurs additional costs for gathering test players or conducting field tests. We have proposed hybrid prototyping using both virtual and miniature spaces for prototyping spatial interactive systems to cope with problems similar to those. This paper discusses a prototyping trial for a soccer training system using physical and virtual mobile cone robots. We propose a new form of hybrid prototyping that unifies game, simulation, and visualization.",
keywords = "design, digital sports, hybrid, prototyping",
author = "Yasuto Nakanishi",
year = "2014",
month = jan,
day = "1",
doi = "10.1007/978-3-319-07227-2_60",
language = "English",
isbn = "9783319072265",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
number = "PART 3",
pages = "634--642",
booktitle = "Human-Computer Interaction",
edition = "PART 3",
note = "16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014 ; Conference date: 22-06-2014 Through 27-06-2014",
}