RacketAvatar that expresses intention of avatar and user

研究成果: Conference contribution

抄録

This paper provides a video prototype about a RacketAvatar that expresses the intention through the motion. The avatar can have two characters, the racket itself and a user who has the one. This ambiguous character can create a new relationship between a human and a robot avatar. The merit of animating a racket the user has is that it can communicate through haptic feedback in addition to visual feedback.

本文言語English
ホスト出版物のタイトルHRI 2017 - Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction
出版社IEEE Computer Society
ページ44
ページ数1
Part F126657
ISBN(電子版)9781450348850
DOI
出版ステータスPublished - 2017 3 6
イベント12th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2017 - Vienna, Austria
継続期間: 2017 3 62017 3 9

Other

Other12th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2017
CountryAustria
CityVienna
Period17/3/617/3/9

ASJC Scopus subject areas

  • Artificial Intelligence
  • Human-Computer Interaction
  • Electrical and Electronic Engineering

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