Recovering the emergent logic in a software design exercise

Nozomi Ikeya, Rachael Luck, Dave Randall

研究成果: Article

4 引用 (Scopus)

抜粋

This paper develops a deeper understanding of professional software design by examining the emergent logic of a software design exercise. Decision-making is evident as a 'product' of activity, including coordinated attention to primarily two artefacts, the brief and the whiteboard. Thus, we pay attention to the 'situatedness' of decision-making, which is not one person's accomplishment, but is interactively carried out through treating what is known to the participants such as requirements written in the brief as 'documentary' of what is to be understood. The paper examines how each pair resolved the requirements uncertainties, by treating different 'users' differently. Our examination reveals how different approaches to the design exercise were actually organised to shed new light on software design practices.

元の言語English
ページ(範囲)611-629
ページ数19
ジャーナルDesign Studies
33
発行部数6
DOI
出版物ステータスPublished - 2012 11 1

ASJC Scopus subject areas

  • Architecture
  • Arts and Humanities (miscellaneous)
  • Engineering(all)
  • Social Sciences(all)
  • Computer Science Applications
  • Artificial Intelligence

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