抄録
In this paper we are proposing a new system for the production of VR stories that allow users seamless interaction with the content. Our system plays real life footage rather than animation allowing for interactive live-Action experiences. The unaware empowered users take subliminal decisions by focusing their attention at predefined ROIs. The moment a decision is taken is always placed seconds before the actual video branching happens to allow the system to preload only the chosen storyline in order to keep the computational workload as low as possible. We believe that this unique system will not only change the way we experience VR contents, but will rather lead to a paradigm shift in film production.
本文言語 | English |
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ホスト出版物のタイトル | TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction |
出版社 | Association for Computing Machinery, Inc |
ページ | 641-646 |
ページ数 | 6 |
ISBN(電子版) | 9781450346764 |
DOI | |
出版ステータス | Published - 2017 3月 20 |
イベント | 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 - Yokohama, Japan 継続期間: 2017 3月 20 → 2017 3月 23 |
Other
Other | 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 |
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国/地域 | Japan |
City | Yokohama |
Period | 17/3/20 → 17/3/23 |
ASJC Scopus subject areas
- 人間とコンピュータの相互作用
- 情報システム
- コンピュータ グラフィックスおよびコンピュータ支援設計
- ソフトウェア