Seamless multithread films in virtual reality

Oneris Daniel Rico Garcia, Benjamin Tag, Naohisa Ohta, Kazunori Sugiura

研究成果: Conference contribution

8 被引用数 (Scopus)

抄録

In this paper we are proposing a new system for the production of VR stories that allow users seamless interaction with the content. Our system plays real life footage rather than animation allowing for interactive live-Action experiences. The unaware empowered users take subliminal decisions by focusing their attention at predefined ROIs. The moment a decision is taken is always placed seconds before the actual video branching happens to allow the system to preload only the chosen storyline in order to keep the computational workload as low as possible. We believe that this unique system will not only change the way we experience VR contents, but will rather lead to a paradigm shift in film production.

本文言語English
ホスト出版物のタイトルTEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
出版社Association for Computing Machinery, Inc
ページ641-646
ページ数6
ISBN(電子版)9781450346764
DOI
出版ステータスPublished - 2017 3月 20
イベント11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 - Yokohama, Japan
継続期間: 2017 3月 202017 3月 23

Other

Other11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017
国/地域Japan
CityYokohama
Period17/3/2017/3/23

ASJC Scopus subject areas

  • 人間とコンピュータの相互作用
  • 情報システム
  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • ソフトウェア

フィンガープリント

「Seamless multithread films in virtual reality」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル