Tabby: Designing of coexisting entertainment content in everyday life by expanding the design of furniture

Atsuro Ueki, Maiko Kamata, Masa Inakage

研究成果: Conference contribution

12 被引用数 (Scopus)

抄録

We investigated the new entertainment content that seamlessly mixed into our everyday life in the coming ubiquitous era. For this purpose, we attempted to expand the possibility of furniture with interactivity. First, we evaluated the entertaining quality of such "coexisting" entertainment as "comfort" and "pleasure" in everyday life and, consequently, we focused attention on the furniture that is the most familiar objects around us and brings comfortableness to our living environment. We constructed the framework of the "coexisting" entertainment content design that consists of "sustention" and "concurrency" being based on the original quality of furniture and then implemented a prototype named Tabby. Tabby is a "coexisting" content that has both the function of a lamp and the entertaining quality of an interactive content. We also examined "Tabby" by SD method and found its possibility of amplifying the pleasure without decreasing the original comfortable quality. In this paper, for revealing the possibility of "coexisting" entertainment content, we describe our design framework and its expanding ability.

本文言語English
ホスト出版物のタイトルProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
ページ72-78
ページ数7
DOI
出版ステータスPublished - 2007 8 23
イベント4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria
継続期間: 2007 6 132007 6 15

出版物シリーズ

名前ACM International Conference Proceeding Series
203

Other

Other4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
CountryAustria
CitySalzburg
Period07/6/1307/6/15

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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