Texture overlay onto non-rigid surface using commodity depth camera

Tomoki Hayashi, Francois De Sorbier, Hideo Saito

研究成果: Conference contribution

8 被引用数 (Scopus)

抄録

We present a method for overlaying a texture onto a non-rigid surface using a commodity depth camera. The depth cameras are able to capture 3-D data of a surface in real-time, and have several advantages compared with methods using only standard color cameras. However, it is not easy to register a 3-D deformable mesh to a point cloud of the non-rigid surface while keeping its geometrical topology. In order to solve this problem, our method starts by learning many representative meshes to generate surface deformation models. Then, while capturing 3-D data, we register a feasible 3-D mesh to the target surface and overlay a template texture onto the registered mesh. Even if the depth data are noisy or sparse, the learning-based method provides us with a smooth surface mesh. In addition, our method can be applied to real-time applications. In our experiments, we show some augmented reality results of texture overlay onto a non-textured T-shirt.

本文言語English
ホスト出版物のタイトルVISAPP 2012 - Proceedings of the International Conference on Computer Vision Theory and Applications
ページ66-71
ページ数6
出版ステータスPublished - 2012 6 15
イベントInternational Conference on Computer Vision Theory and Applications, VISAPP 2012 - Rome, Italy
継続期間: 2012 2 242012 2 26

出版物シリーズ

名前VISAPP 2012 - Proceedings of the International Conference on Computer Vision Theory and Applications
2

Other

OtherInternational Conference on Computer Vision Theory and Applications, VISAPP 2012
CountryItaly
CityRome
Period12/2/2412/2/26

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

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