The effects of debriefing on the performance and attitude of Japanese University students

Toshiko Kikkawa, Junkichi Sugiura, Willy Christian Kriz

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

The present study examined the effects of debriefing on 171 Japanese university students as part of an international collaboration between Austria and Japan. There were eight experimental conditions, as follows: control group without treatment, fun game with no debriefing, Prisoner’s Dilemma (PD) game with no debriefing, PD game with self-completed debriefing, PD game with guided written debriefing, PD game with guided written debriefing and a conceptual frame, no game but reading of a text, and no game but study of a picture. Following completion of these activities, groups of four participants then played the Highway Planning Game [1], which deals with cooperation and conflict. Although performance during the Highway Planning Game did not significantly differ among the groups (probably because of the small number of groups), there were interesting differences in terms of performance and attitudes that will stimulate further research.

本文言語English
ホスト出版物のタイトルSimulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers
編集者Heide Karen Lukosch, Geertje Bekebrede, Rens Kortmann
出版社Springer Verlag
ページ173-180
ページ数8
ISBN(印刷版)9783319919010
DOI
出版ステータスPublished - 2018
イベント48th conference of the International Simulation and Gaming Association, ISAGA 2017 - Delft, Netherlands
継続期間: 2017 7 102017 7 14

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
10825 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Other

Other48th conference of the International Simulation and Gaming Association, ISAGA 2017
国/地域Netherlands
CityDelft
Period17/7/1017/7/14

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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