The handling of personal information in mobile games

Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai

研究成果: Conference contribution

抜粋

The management of personal consumer information by corporate entities is a politically and socially sensitive subject. This paper examines how personal information is handled by mobile game developers and displayed inside mobile games. 38 mobile games from 29 developers were examined, chosen based on their popularity as expressed by the rankings in the Google Play store. An investigation was made into the type of information that is required during the registration process, what information is optional, and what information is finally displayed in the game and to whom. In a second step, the privacy policies of the 29 mobile game developers were compared, examining them for differences in content. Lastly, the reaction of game developers to written requests for information disclosure and deletion was investigated. Results suggest that how personal information is displayed in-game is largely dependent on the game genre. Privacy policies, while following the same template, differ in how detailed they are held. Lastly, replies to inquiries about information and requests for deletion varied greatly and sometimes were at odds with a company’s privacy policy. This investigation indicates the necessity of accumulating and sharing know-how and best practices for the design of privacy policies and the proper handling of personal information.

元の言語English
ホスト出版物のタイトルAdvances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings
出版者Springer Verlag
ページ415-429
ページ数15
ISBN(印刷物)9783319762692
DOI
出版物ステータスPublished - 2018 1 1
イベント14th International Conference on Advances in Computer Entertainment Technology, ACE 2017 - London, United Kingdom
継続期間: 2017 12 142017 12 16

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
10714 LNCS
ISSN(印刷物)0302-9743
ISSN(電子版)1611-3349

Other

Other14th International Conference on Advances in Computer Entertainment Technology, ACE 2017
United Kingdom
London
期間17/12/1417/12/16

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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  • これを引用

    Brückner, S., Sato, Y., Kurabayashi, S., & Waragai, I. (2018). The handling of personal information in mobile games. : Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings (pp. 415-429). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 巻数 10714 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-76270-8_29