Three-subagent adapting architecture for fighting videogames

Simón E. Ortiz B., Koichi Moriyama, Ken Ichi Fukui, Satoshi Kurihara, Masayuki Numao

研究成果: Conference contribution

5 被引用数 (Scopus)

抄録

In standard fighting videogames, since opponents controlled by computers are in a rut, the user has learned their behaviors after long play and gets bored. Thus we propose an adapting opponent with three subagent architecture that adapts to the level of the user by reinforcement learning. The opponent was evaluated by human users by comparing it against static opponents.

本文言語English
ホスト出版物のタイトルPRICAI 2010
ホスト出版物のサブタイトルTrends in Artificial Intelligence - 11th Pacific Rim International Conference on Artificial Intelligence, Proceedings
ページ649-654
ページ数6
DOI
出版ステータスPublished - 2010
外部発表はい
イベント11th Pacific Rim International Conference on Artificial Intelligence, PRICAI 2010 - Daegu, Korea, Republic of
継続期間: 2010 8 302010 9 2

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
6230 LNAI
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Other

Other11th Pacific Rim International Conference on Artificial Intelligence, PRICAI 2010
国/地域Korea, Republic of
CityDaegu
Period10/8/3010/9/2

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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