TIEboard: Developing Kids Geometric Thinking through Tangible user Interface

Arooj Zaidi, Junichi Yamaoka

研究成果: Conference contribution

抄録

This research is based on the concept of computing being embedded within the tangible product that acts as both input and output device eliminating the need of traditional computers for any feedback or guidance.The idea is inspired from traditional geoboard that focuses on the age group from 5 to 8 years old. The main goal is to integrate technology seamlessly into physical manipulative and while using this product kids will be able to make complex shapes that offer kids with memorable learning experience.

本文言語English
ホスト出版物のタイトルProceedings - SIGGRAPH Asia 2021 Posters, SA 2021
編集者Stephen N. Spencer
出版社Association for Computing Machinery, Inc
ISBN(電子版)9781450386876
DOI
出版ステータスPublished - 2021 12月 14
イベントSIGGRAPH Asia 2021 Posters - Computer Graphics and Interactive Techniques Conference - Asia, SA 2021 - Tokyo, Japan
継続期間: 2021 12月 142021 12月 17

出版物シリーズ

名前Proceedings - SIGGRAPH Asia 2021 Posters, SA 2021

Conference

ConferenceSIGGRAPH Asia 2021 Posters - Computer Graphics and Interactive Techniques Conference - Asia, SA 2021
国/地域Japan
CityTokyo
Period21/12/1421/12/17

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用

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