Transparent reality: Using eye gaze focus depth as interaction modality

Yun Suen Pai, Benjamin Outram, Noriyasu Vontin, Kai Steven Kunze

研究成果: Conference contribution

9 被引用数 (Scopus)

抄録

We present a novel, eye gaze based interaction technique, using focus depth as an input modality for virtual reality (VR) applications. We also show custom hardware prototype implementation. Comparing the focus depth based interaction to a scroll wheel interface, we find no statistically significant difference in performance (the focus depth works slightly better) and a subjective preference of the users in a user study with 10 participants playing a simple VR game. This indicates that it is a suitable interface modality that should be further explored. Finally, we give some application scenarios and guidelines for using focus depth interactions in VR applications.

本文言語English
ホスト出版物のタイトルUIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology
出版社Association for Computing Machinery, Inc
ページ171-172
ページ数2
ISBN(電子版)9781450345316
DOI
出版ステータスPublished - 2016 10 16
イベント29th Annual Symposium on User Interface Software and Technology, UIST 2016 - Tokyo, Japan
継続期間: 2016 10 162016 10 19

Other

Other29th Annual Symposium on User Interface Software and Technology, UIST 2016
CountryJapan
CityTokyo
Period16/10/1616/10/19

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction

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