抄録
We present a novel, eye gaze based interaction technique, using focus depth as an input modality for virtual reality (VR) applications. We also show custom hardware prototype implementation. Comparing the focus depth based interaction to a scroll wheel interface, we find no statistically significant difference in performance (the focus depth works slightly better) and a subjective preference of the users in a user study with 10 participants playing a simple VR game. This indicates that it is a suitable interface modality that should be further explored. Finally, we give some application scenarios and guidelines for using focus depth interactions in VR applications.
本文言語 | English |
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ホスト出版物のタイトル | UIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology |
出版社 | Association for Computing Machinery, Inc |
ページ | 171-172 |
ページ数 | 2 |
ISBN(電子版) | 9781450345316 |
DOI | |
出版ステータス | Published - 2016 10 16 |
イベント | 29th Annual Symposium on User Interface Software and Technology, UIST 2016 - Tokyo, Japan 継続期間: 2016 10 16 → 2016 10 19 |
Other
Other | 29th Annual Symposium on User Interface Software and Technology, UIST 2016 |
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Country | Japan |
City | Tokyo |
Period | 16/10/16 → 16/10/19 |
ASJC Scopus subject areas
- Software
- Human-Computer Interaction