Vection (self-motion perception) alters cognitive states, cognition of time, mental number line and personality

Takeharu Seno, Shuichiro Taya, Yuki Yamada, Keiko Ihaya, Hiroyuki Ito, Shoji Sunaga

研究成果: Conference contribution

5 被引用数 (Scopus)

抄録

We examined the relationship between cognitive states and visually-induced self-motion perception, i.e. “vection” (latency, duration and magnitude). It is often anecdotally reported that time experienced in return travel (back to the start point) seems shorter than time spent in outward travel (travel to a new destination). Here, we report the first experimental results showing that return travel time is experienced as shorter than the actual time because of perceiving vection. Secondary, we explore how numbers are represented in depth in our mental space, we asked participants to sequentially speak random numbers while they observed forward/backward vection. We found that participants tended to generate larger numbers when they perceived backward self-motion. Finally, We found that all the measures of vection correlated negatively with the degree of narcissistic traits of participants.

本文言語English
ホスト出版物のタイトルBuilding Bridges Across Cognitive Sciences Around the World - Proceedings of the 34th Annual Meeting of the Cognitive Science Society, CogSci 2012
編集者Naomi Miyake, David Peebles, Richard P. Cooper
出版社The Cognitive Science Society
ページ2306-2309
ページ数4
ISBN(電子版)9780976831884
出版ステータスPublished - 2012
外部発表はい
イベント34th Annual Meeting of the Cognitive Science Society: Building Bridges Across Cognitive Sciences Around the World, CogSci 2012 - Sapporo, Japan
継続期間: 2012 8月 12012 8月 4

出版物シリーズ

名前Building Bridges Across Cognitive Sciences Around the World - Proceedings of the 34th Annual Meeting of the Cognitive Science Society, CogSci 2012

Conference

Conference34th Annual Meeting of the Cognitive Science Society: Building Bridges Across Cognitive Sciences Around the World, CogSci 2012
国/地域Japan
CitySapporo
Period12/8/112/8/4

ASJC Scopus subject areas

  • 人工知能
  • コンピュータ サイエンスの応用
  • 人間とコンピュータの相互作用
  • 認知神経科学

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