Video synthesis at tennis player viewpoint from multiple view videos

Kenji Kimura, Hideo Saito

研究成果: Paper

2 引用 (Scopus)

抜粋

In this paper, we propose a new method for synthesizing player-view from multiple view videos in tennis. Our method is divided into two key techniques: virtual-view synthesis and player's view-point estimation. In the former technique, the existing method "view interpolation", which is a technique of synthesizing images in an intermediate viewpoint from the real images in two view-points, restricts a viewpoint position between two viewpoints. To avoid this restriction, we propose a new method of the ability to set up a viewpoint position freely. In the latter, viewpoint position is computed from the center of gravity of a player region in captured videos using epipolar geometry. By applying the computed player's viewpoint to the former method, we can synthesize player-view image. Experimental results demonstrate that the proposed method can successfully provide tennis player-view video in tennis.

元の言語English
ページ281-282
ページ数2
出版物ステータスPublished - 2005 12 12
イベントIEEE Virtual Reality 2005 - Bonn, Germany
継続期間: 2005 3 122005 3 16

Other

OtherIEEE Virtual Reality 2005
Germany
Bonn
期間05/3/1205/3/16

ASJC Scopus subject areas

  • Engineering(all)

フィンガープリント Video synthesis at tennis player viewpoint from multiple view videos' の研究トピックを掘り下げます。これらはともに一意のフィンガープリントを構成します。

  • これを引用

    Kimura, K., & Saito, H. (2005). Video synthesis at tennis player viewpoint from multiple view videos. 281-282. 論文発表場所 IEEE Virtual Reality 2005, Bonn, Germany.