Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment

Taro Maeda, Hideyuki Ando, Maki Sugimoto

研究成果: Paper査読

32 被引用数 (Scopus)

抄録

This study describes the relation between the vection produced by optical flow and that created by galvanic vestibular stimulation, Vection is the illusion of self motion and is most often experienced when an observer views a large screen display containing a translating pattern. This illusion has only limited fidelity and duration unless it is reinforced by confirming vestibular information. Galvanic vestibular stimulation (GVS) can directly produce the sensation of vection.

本文言語English
ページ289-290
ページ数2
出版ステータスPublished - 2005 12 13
外部発表はい
イベントIEEE Virtual Reality 2005 - Bonn, Germany
継続期間: 2005 3 122005 3 16

Other

OtherIEEE Virtual Reality 2005
CountryGermany
CityBonn
Period05/3/1205/3/16

ASJC Scopus subject areas

  • Engineering(all)

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