Virtual clay modeling system used for creating basic idea of product shape

Hideki Aoyama, Hiroyuki Fujiki

研究成果: Conference article査読

抄録

This paper deals with a virtual clay modeling system used for creating the basic idea of product shape. The system is composed of a sub-system for modeling the entire shape and sub-system for re-modeling minor details. The entire shape modeling sub-system constructs virtual objects and virtual tools by combining the meta-ball model and voxel model so that high-speed computing is realized for real time processing of the modeling and the basic model can be rapidly and easily created. The detail re-modeling sub-system makes objects using polygon models with springs and dampers between vertexes to develop fine modeling functions and more realistic force-sensing-feedback.

本文言語English
ページ(範囲)1-7
ページ数7
ジャーナルTechnical Paper - Society of Manufacturing Engineers. MS
MS02-183
出版ステータスPublished - 2002 1 1
イベントNAMRC XXX - West Lafayette, ID, United States
継続期間: 2002 5 212002 5 24

ASJC Scopus subject areas

  • 産業および生産工学

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