Virtual viewpoint replay for a soccer match by view interpolation from multiple cameras

Naho Lnamoto, Hideo Saito

研究成果: Article査読

48 被引用数 (Scopus)

抄録

This paper presents a novel method for virtual view synthesis that allows viewers to virtually fly through real soccer scenes, which are captured by multiple cameras in a stadium. The proposed method generates images of arbitrary viewpoints by view interpolation of real camera images near the chosen viewpoints. In this method, cameras do not need to be strongly calibrated since projective geometry between cameras is employed for the interpolation. For avoiding the complex and unreliable process of 3-D recovery, object scenes are segmented into several regions according to the geometric property of the scene. Dense correspondence between real views, which is necessary for intermediate view generation, is automatically obtained by applying projective geometry to each region. By superimposing intermediate images for all regions, virtual views for the entire soccer scene are generated. The efforts for camera calibration are reduced and correspondence matching requires no manual operation; hence, the proposed method can be easily applied to dynamic events in a large space. An application for fly-through observations of soccer match replays is introduced along with the algorithm of view synthesis and experimental results. This is a new approach for providing arbitrary views of an entire dynamic event.

本文言語English
ページ(範囲)1155-1166
ページ数12
ジャーナルIEEE Transactions on Multimedia
9
6
DOI
出版ステータスPublished - 2007 10

ASJC Scopus subject areas

  • Signal Processing
  • Media Technology
  • Computer Science Applications
  • Electrical and Electronic Engineering

フィンガープリント 「Virtual viewpoint replay for a soccer match by view interpolation from multiple cameras」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル