Vision based overlay of a virtual object into real scene for designing room interior

Shunsuke Harasaki, Hideo Saito

研究成果: Conference article

3 引用 (Scopus)

抜粋

In this paper, we introduce a geometric registration method for augmented reality (AR) and an application system, interior simulator, in which a virtual (CG) object can be overlaid into a real world space. Interior simulator is developed as an example of an AR application of the proposed method. Using interior simulator, users can visually simulate the location of virtual furniture and articles in the living room so that they can easily design the living room interior without placing real furniture and articles, by viewing from many different locations and orientations in real-time. In our system, two base images of a real world space are captured from two different views for defining a projective coordinate of object 3D space. Then each projective view of a virtual object in the base images are registered interactively. After such coordinate determination, an image sequence of a real world space is captured by hand-held camera with tracking non-metric measured feature points for overlaying a virtual object. Virtual objects can be overlaid onto the image sequence by taking each relationship between the images. With the proposed system, 3D position tracking device, such as magnetic trackers, are not required for the overlay of virtual objects. Experimental results demonstrate that 3D virtual furniture can be overlaid into an image sequence of the scene of a living room nearly at video rate (20 frames per second).

元の言語English
ページ(範囲)545-555
ページ数11
ジャーナルProceedings of SPIE - The International Society for Optical Engineering
4572
DOI
出版物ステータスPublished - 2001 12 1
イベントIntelligent Robots and Computer Vision XX: Algorithms, Techniques, and Active Vision - Boston, MA, United States
継続期間: 2001 10 292001 10 31

ASJC Scopus subject areas

  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics
  • Computer Science Applications
  • Applied Mathematics
  • Electrical and Electronic Engineering

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