VR-based batter training system with motion sensing and performance visualization

Kosuke Takahashi, Dan Mikami, Mariko Isogawa, Yoshinori Kusachi, Naoki Saijo

研究成果: Conference contribution

4 被引用数 (Scopus)

抄録

This paper aims to establish a novel VR system for evaluating the performance of baseball batters. Existing VR systems for sports have been utilized as a tool for image training. In order to move such VR systems to the next stage, we introduce functions that sense the users' reaction to the VR stimulus. Our VR system has three features; (a) it synthesizes highly realistic VR video from the data captured in actual games, (b) it estimates the reaction of the user to the VR stimulus by capturing the 3D positions of full body parts, and (c) it consists of off-the-shelf devices and is easy to use. Our demonstration provides users with a chance to experience our VR system and give them some quick feedback by visualizing the estimated 3D positions of their body parts.

本文言語English
ホスト出版物のタイトル26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
出版社Institute of Electrical and Electronics Engineers Inc.
ページ1353-1354
ページ数2
ISBN(電子版)9781728113777
DOI
出版ステータスPublished - 2019 3月
外部発表はい
イベント26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
継続期間: 2019 3月 232019 3月 27

出版物シリーズ

名前26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
国/地域Japan
CityOsaka
Period19/3/2319/3/27

ASJC Scopus subject areas

  • 人間とコンピュータの相互作用
  • メディア記述

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