VR Music Game Considering Range of Arm Motion

Souma Sumitomo, Yuta Sugiura

研究成果: Conference contribution

抄録

Certain music games are played using VR for entertainment and to promote health. However, current VR music games require users to perform specific actions, so they are unsuitable for users who have difficulty performing such actions. Therefore, in this paper, we focused on the human arm's range of motion and developed a VR music game that fits the range of motion of each user's arm without any change in the game characteristics. The musical score layout interface in the music game is designed to be a sphere whose radius, center position, and usage surface can be customized to provide a musical score that considers the range of arm motion.

本文言語English
ホスト出版物のタイトルLifeTech 2020 - 2020 IEEE 2nd Global Conference on Life Sciences and Technologies
出版社Institute of Electrical and Electronics Engineers Inc.
ページ59-62
ページ数4
ISBN(電子版)9781728170633
DOI
出版ステータスPublished - 2020 3月
イベント2nd IEEE Global Conference on Life Sciences and Technologies, LifeTech 2020 - Kyoto, Japan
継続期間: 2020 3月 102020 3月 12

出版物シリーズ

名前LifeTech 2020 - 2020 IEEE 2nd Global Conference on Life Sciences and Technologies

Conference

Conference2nd IEEE Global Conference on Life Sciences and Technologies, LifeTech 2020
国/地域Japan
CityKyoto
Period20/3/1020/3/12

ASJC Scopus subject areas

  • 生体医工学
  • 健康情報学
  • 人工知能
  • コンピュータ サイエンスの応用
  • コンピュータ ビジョンおよびパターン認識

フィンガープリント

「VR Music Game Considering Range of Arm Motion」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル