抄録
Freehand sketches are essential for crystallizing ideas in the early stages of design. Through the act of putting ideas down on paper and inspecting them, designers see new relations and features that suggest ways to refine and revise their ideas. We claim that seeing different types of information in sketches is the driving force in revising design ideas. Our retrospective protocol analysis revealed that sketches make apparent to designers not only perceptual features but also inherently non-visual functional relations, allowing them to extract function from perception in sketches. This has implications for ways that future sketching tools can stimulate designers to come up with creative ideas.
本文言語 | English |
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ページ | 191-192 |
ページ数 | 2 |
出版ステータス | Published - 1996 1月 1 |
外部発表 | はい |
イベント | Proceedings of the 1996 Conference on Human Factors in Computing Systems, CHI 96 - Vancouver, BC, Can 継続期間: 1996 4月 13 → 1996 4月 18 |
Other
Other | Proceedings of the 1996 Conference on Human Factors in Computing Systems, CHI 96 |
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City | Vancouver, BC, Can |
Period | 96/4/13 → 96/4/18 |
ASJC Scopus subject areas
- ソフトウェア
- 人間とコンピュータの相互作用
- コンピュータ グラフィックスおよびコンピュータ支援設計